package GameMain.Macro
{
	public class MacroEvent
	{
		
		public static const MSG_TO_SERVER_PING:int = 9901; //网络延时测试
		
		public static const PRINT_LOG:int = 90001;
		public static const EVENT_DEBUG:int = 90002;
		
		public static const MSG_TO_SERVER_PLAYER_LOG:int = 101; //1281
		public static const MSG_TO_SERVER_CHANGE_PLACE:int = 1101;//1537;
		public static const MSG_TO_SERVER_CREATE_ROOM:int = 1102;//1538;
		public static const MSG_TO_SERVER_JOIN_ROOM:int = 1103;//1539;
		public static const MSG_TO_SERVER_GET_ROOM_LIST:int = 1104;//1540;
		public static const MSG_TO_SERVER_SET_READY:int = 1106;//1543;
		public static const MSG_TO_SERVER_START_GAME:int = 1107;//1544;
		public static const MSG_TO_SERVER_CANCEL_GAME:int = 1108;//1545;
		public static const MSG_TO_SERVER_LOAD_PER:int = 1401; //258;
		public static const MSG_TO_SERVER_ACTION:int = 1402; //259;
		public static const MSG_TO_SERVER_FUBEN:int = 1109;
		
		
		public static const MSG_FROM_SERVER_LOG_SUCCESS:int = 1001; //513
		public static const MSG_FROM_SERVER_LOG_FAIL:int = 99999;//514;
		public static const MSG_FROM_SERVER_JOIN_ROOM:int = 1005;//519;
		public static const MSG_FROM_SERVER_LEAVE_ROOM:int = 1006;//520;
		public static const MSG_FROM_SERVER_ROOM_PLAYER:int = 1008;//522;
		public static const MSG_FROM_SERVER_ROOM_LIST:int = 1009;//523;
		public static const MSG_FROM_SERVER_ROOM_STATE:int = 1010;//524;
		public static const MSG_FROM_SERVER_START_GAME:int = 1012;//526;
		public static const MSG_FROM_SERVER_CANCEL_GAME:int = 1013;//527;
		public static const MSG_FROM_SERVER_GAME_SUCCESS:int = 1014; //528;
		public static const MSG_FROM_SERVER_ENTER_GAME:int = 1303; //1793;
		public static const MSG_FROM_SERVER_LOAD_PER:int = 1302; //1794;
		public static const MSG_FROM_SERVER_ACTION:int = 1305; //1795;
		public static const MSG_FROM_SERVER_POSITION:int = 1796;
		public static const MSG_FROM_SERVER_FACE:int = 1306; //1797;
		public static const MSG_FROM_SERVER_MOVE:int = 203; //1798;
		public static const MSG_FROM_SERVER_STOP:int = 204; //1799;
		public static const MSG_FROM_SERVER_PLAYER_HP:int =1307; //1800;
		public static const MSG_FROM_SERVER_SKILL:int = 1308; //1801;
		public static const MSG_FROM_SERVER_ENTITY_REMOVE:int = 1310; //1802;
		public static const MSG_FROM_SERVER_NPC:int = 1309; //1803;
		public static const MSG_FROM_SERVER_SOCKET2_GAME:int = 1301;
		public static const MSG_FROM_SERVER_SOCKET2:int = 201;
		public static const MSG_FROM_SERVER_GAME_OVER:int = 1311;
		public static const MSG_FROM_SERVER_RETURN_AREA:int = 1015;
		public static const MSG_FROM_SERVER_RESET_OWN_ENTITY:int = 1016;
		
		public static const MSG_CLIENT_TO_CLIENT:int = 90001;
		
	}
}